- Decaying Winter Deathsquad appears as part of the Ulacylon Boss Wave in Holdout Mode.
- Green soldiers rush targets with machetes and apply strong melee pressure.
- Blue soldiers provide ranged marksman fire from behind the main group.
- White soldiers are a high-priority damage threat because of their rapid SMG fire.
- Zealot Void uses a SPAS-12, grenades, melee attacks, and a temporary red shield.
Decaying Winter Death Squad Overview
The Decaying Winter Deathsquad is the enemy force associated with the Ulacylon Boss Wave in Last Strandeds, the Holdout Mode content connected to Decaying Winter. This encounter is built around a coordinated group of specialized soldiers led by Zealot “Void.”
The boss wave can appear randomly among Holdout events. The available reference describes an estimated chance of approximately 14.7%, although the same source presents some encounter values as approximate. Treat the wave count and appearance rate as practical estimates rather than guaranteed fixed values.
The encounter reportedly contains around five waves, with the final wave leading into the main Zealot Void confrontation. Each soldier color signals a different battlefield role, so survival depends on recognizing targets quickly instead of attacking whichever enemy is closest.
| Encounter Element | Practical Meaning |
|---|---|
| Mode | Holdout Mode only |
| Event | Ulacylon Boss Wave |
| Leader | Zealot Void |
| Estimated appearance rate | Approximately 14.7% |
| Wave structure | Around five waves, with a final boss fight |
| Main challenge | Coordinated melee, ranged, DPS, and elite pressure |
The strongest general approach is to divide the encounter into two priorities: remove dangerous support soldiers, then control the boss phase. White soldiers can overwhelm an exposed player with sustained fire, while blue soldiers punish players who remain in open sightlines. Green and red units make repositioning difficult by forcing close-range reactions.
Green Scout
Rushes forward with a Military Machete and creates immediate melee pressure.
Blue Marksman
Fights from farther away with an M14 EBR and supports the formation.
White DPS
Uses a Kriss Vector and can deliver rapid damage while allies distract you.
Red Elite
Combines heavy firepower or machete attacks with the highest soldier durability.
Read the light color before committing to a target. The color identifies the soldier’s role and helps you decide whether to reposition, seek cover, or finish the target immediately.
Ulacylon Deathsquad Soldier Types
The Ulacylon soldiers are differentiated by colored lights and combat roles. The source material identifies four primary variants: green, blue, white, and red. All variants are described as having 25% firearm damage resistance, and each may have a chance to inflict Bleed, Cripple, Artery Bleeding, or Fracture on hit. That status-effect chance is marked as uncertain in the reference, so use it as a warning rather than a precise prediction.
| Soldier | Role | Weapon | Health | Key Threat |
|---|---|---|---|---|
| Green | Scout | Military Machete | 300 | Fast rushes and heavy melee damage |
| Blue | Marksman | M14 EBR | 250 | Ranged fire from behind allies |
| White | DPS | Kriss Vector | 250 | Rapid automatic damage |
| Red | Elite | M60 or Military Machete | Approximately 350–400 | Highest durability and strong damage |
Green Ulacylon Soldier
Green soldiers fulfill the scout role. They move quickly toward the player and use a Military Machete for close-range attacks. Their listed statistics include 300 health, 25% firearm resistance, 10 light damage, and 40 heavy damage.
Do not allow a green soldier to close the distance while you are already dealing with Zealot Void. The melee threat becomes more dangerous when it interrupts reloads, healing, or a defensive maneuver. If the arena gives you enough room, use movement to separate green units from slower marksmen.
Blue Ulacylon Soldier
Blue soldiers serve as marksmen. They move at an average pace and use an M14 EBR with a ten-round magazine. Their listed statistics include 250 health, 25% firearm resistance, and approximately 8 damage per shot. Their reload is described as slow.
Blue units are easier to handle when you break their line of sight. Cover is especially valuable because their role is to keep pressure on you while other soldiers advance. If a blue soldier is isolated, eliminate it during a safe reload window rather than crossing the arena while exposed.
White Ulacylon Soldier
White soldiers fill the primary damage-per-second position. They use a Kriss Vector with a 25-round magazine and are described as relying on allies to distract the player. Their listed statistics include 250 health, 25% firearm resistance, and approximately 4 damage per shot.
The individual bullet damage may look modest, but rapid fire makes white soldiers a serious priority. The solo Holdout guidance specifically warns against underestimating white soldiers and recommends prioritizing them during the initial waves.
Red Ulacylon Soldier
Red soldiers are elite units. They may use an M60 with a 100-round belt or fight with a Military Machete. Their health is listed as approximately 350–400, making them the most durable standard soldiers in the encounter.
The reference also describes a typical arrangement around Zealot Void involving two M60 soldiers and two machete soldiers. This formation can create a dangerous pocket around the commander, so avoid charging directly into the center unless the surrounding threats are already controlled.
Melee and firearm hits may apply serious status effects, including Bleed, Cripple, Artery Bleeding, or Fracture. Avoid trading unnecessary hits while surrounded.
Target Priority and Holdout Tactics
The Ulacylon Boss Wave tests target selection more than raw damage. A good priority order changes slightly depending on distance, cover, and whether Zealot Void has entered his shield state.
During the opening waves, white soldiers should usually receive the first attention because their rapid fire can remove health before you finish a different target. Blue soldiers become more urgent when they have a clear sightline and you are forced to rotate through an exposed area. Green units should be stopped when they are about to reach you, especially if a red soldier is already applying pressure.
| Situation | First Priority | Recommended Response |
|---|---|---|
| White soldier has a clear angle | White soldier | Break line of sight, then focus it |
| Green soldier reaches melee range | Green soldier | Create space or interrupt the rush |
| Blue soldier controls an open lane | Blue soldier | Use cover and attack during reload |
| Red soldier blocks the route | Red soldier | Avoid the center and isolate the threat |
| Void activates his red shield | Remaining soldiers | Clear the squad before re-engaging Void |
Use terrain and spacing to prevent the four roles from overlapping. The worst situation is being pinned between a machete attacker, an M60 user, and a marksman while Void remains active. Rotate toward cover, force enemies to approach through a narrow route, and avoid standing in the middle of the formation.
Identify the Formation
Scan the arena and locate white, blue, green, and red lights. Mark the units that have direct sightlines or are already within melee range.
Remove Immediate DPS
Focus white soldiers when they have an uninterrupted angle. Their rapid Kriss Vector fire can become more dangerous than a slower, heavier attack.
Create Distance
Use movement and cover to separate green rushers from blue marksmen and red elites. Do not reload or heal in the center of the formation.
Control Elite Pressure
Handle red soldiers from a safe angle. Avoid rushing into their group, especially when M60 fire and melee units overlap.
Finish the Commander
Once the squad is under control, return attention to Zealot Void and prepare for his shield transition.
The most reliable solo rhythm is move, isolate, damage, and reset. Remaining stationary may improve accuracy, but it also gives marksmen and automatic weapons more time to combine their attacks. Short engagements are safer than prolonged exchanges against the full group.
The key solo objective is not to defeat every enemy immediately. It is to prevent the squad from attacking together, then use Void’s shield phase to gain time against the remaining soldiers.
Zealot Void Boss Phase
Zealot Void is the leader of the Deathsquad and the final major threat in the Ulacylon Boss Wave. He wields a SPAS-12, can throw a grenade, and moves at a speed compared with Crusader enemies. His close-range attacks are especially dangerous, so avoid treating him like a standard soldier.
The first phase lists 1,000 health, 25% firearm resistance, and SPAS-12 damage of approximately 4 per pellet, or about 48 damage for a full shot. The reference lists a lower health value for the second phase but does not provide a fixed number. Void can also use a Military Machete, with listed values of 25 light damage and 100 heavy damage.
| Boss Phase | Health Information | Main Behavior | Best Response |
|---|---|---|---|
| Phase 1 | 1,000 health | SPAS-12, grenade, fast movement | Maintain distance and avoid direct trades |
| Shield transition | Large red shield | Void protects himself while squad attacks | Stop focusing Void and clear the squad |
| Phase 2 | Lower than 1,000 health | Weaker melee state after shield | Re-engage when the arena is safe |
| Final exchange | Variable | Void leaves shield after squad dies, usually in 5–10 seconds | Finish carefully and watch melee range |
When Void is downed, he protects himself with a large red shield while his soldiers continue attacking. The shield creates a temporary change in encounter priorities. Do not waste attacks trying to force damage through it. Instead, use the window to eliminate the remaining Deathsquad members.
The reference states that Void leaves the shield around 5–10 seconds after his squad is dead. Because the timing is presented as an approximate range, prepare to react rather than relying on an exact countdown. Once he exits, his health is reduced and he uses a weaker Military Machete, but the listed heavy damage remains severe.
Void can be parried, although he reportedly recovers quickly. Parrying should be reserved for players who are already comfortable reading his attack timing. For most attempts, spacing and cover provide a safer way to limit his melee opportunities.
When Void enters the red shield, switch targets immediately. The squad remains active, and clearing it is the safest way to force the boss back into a vulnerable state.
Deathsquad Preparation Checklist and FAQ
Before entering or continuing an Ulacylon Boss Wave, confirm that your plan accounts for both ranged pressure and melee interruptions. The encounter becomes more manageable when every player understands which color to call out and when to disengage.
Holdout Preparation Checklist:
- Identify white and blue soldiers before committing to a long attack
- Keep a route open for avoiding green and red melee pressure
- Use cover when marksmen or M60 soldiers have a clear sightline
- Stop attacking Void during his red shield transition
- Clear the remaining squad before re-engaging the boss
| Preparation Goal | Why It Matters | Practical Check |
|---|---|---|
| Clear sightlines | Prevents stacked ranged damage | Identify nearby cover |
| Safe retreat route | Reduces melee interruptions | Keep one side of the arena open |
| Target calls | Improves team focus | Call out soldier color and position |
| Shield response | Avoids wasted damage | Switch from Void to soldiers |
| Final boss control | Limits risky trades | Re-engage only after the squad falls |
For additional encounter details, see the Ulacylon Boss Wave article on the Decaying Winter Wiki. It covers the Holdout-only restriction, soldier variants, listed statistics, and the Zealot Void transition.
Q: Where does the Decaying Winter Deathsquad appear?
It appears in the Ulacylon Boss Wave, an encounter available in Holdout Mode within Last Strandeds content.
Q: Which Deathsquad soldier should I target first?
White soldiers are usually the first priority when they have a clear firing angle because their Kriss Vector provides rapid damage. Adjust the order if a green soldier is already in melee range or a blue soldier controls an exposed lane.
Q: What happens when Zealot Void activates his red shield?
Void protects himself inside the shield while his squad continues attacking. Stop focusing him, eliminate the remaining soldiers, and prepare for his return after the squad is defeated.
Q: Can Zealot Void be parried?
Yes, the reference describes Void as parryable, but he recovers quickly. Players who are less confident with parry timing should prioritize distance, cover, and controlled repositioning.
Treat the encounter as a formation problem. Break the squad apart, prioritize sustained damage sources, and use Void’s shield transition to finish the soldiers before the final exchange.